![]() There's also a flamethrower attachment you can use to soften enemies up before mercilessly ending their unholy lives. You can use the hook to launch up to higher ground or even yank enemies close to you and blast their faces off. Doomslayer can now double jump and use a grappling hook on his shotgun, adding lots of verticality, style, and flexibility to combat. Literally down to the last level you're going to see stuff you haven't seen up to the point, including environments, and the new white heaven area.that's near the very end of the game," Stratton said.Īpart from the demons and environments, Doom Eternal changes up gameplay quite a bit too. In Doom Eternal you're going to be facing new stuff all the way through the game. We saw gamers were facing a bit of fatigue by the end. "Part of adding new demons was reflection on 2016. Every area will have its own unique terrors to slay. Remember Doom Eternal will take Doomslayer across dimensions, from Earth and Mars and the bowels to hell (what's up with that weird slipgate?) to the Sentinel homeworld and even the pristine ivory citadels of the high heavens. Id brought in tons of new enemies to keep players on their toes throughout every segment. Classics like the old-school cyberdemon, the mancubus, and arachnatron come back. New demons include the marauder, a fire-axe toting badguy that looks quite a lot like a Doomslayer that's been corrupted by satanic energy, and the heavenly archangels, which Stratton confirms are part of the end game. ![]() ![]() "We've actually doubled the demon count in Doom Eternal," executive producer Marty Stratton said in a recent E3 Coliseum stream. ![]()
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